Sunday, December 2, 2012

World Building (Portfolio)

This part of my portfolio shows my experience in the world building aspect of the game development. These images do not reflect my modeling or texturing, however in some cases of these images I did create the procedural models to develop the backbone structure of the level, this is not shown, these only reflect the development of the levels in engine.

Each of these pieces were constructed from grey blockouts given by design, without concept, my job was populate, create interesting shots, light, and add in fx and dynamic events. In most cases I did add on little cinematic sequences here and there that were activated based on player presence.

No video of these shots has been taken, only stills, sorry :(

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