Thursday, September 1, 2011

Learning How to Conquer Zbrush

Well HELLOO there!

So, as my first blog (well atleast on here) Im going to run through whats going on in my world right now. I am working on three things right now, a studio project with artists all over, on a stylized educational game, and its been a blast and a ride all in one. The second i started awhile ago and just have added to when I had the chance, its a chill little space level, nothing really solid yet. The portal on it is dedicated to a wonderful little concept art by the team at Unknown Worlds.

These next little gems, is me trying to overcome my fear for ever touching the nightmare that is Zbrush, and you know what I found out, its pretty effing legit, did you know there is a tool in there that lets you basically find ANY image online and staright port it into there and texture the shit out of your object, its like, hey yo, i need a brick, oh damn theres a brick BAM 3D. Youll notice however the first attempt (the more noisy straight texutred brick on the right of the image) was super noisy, and not well translated, so i went back and learned some poly painting and hard edge definition, and it turned out alot better the second time around (thanks to some suggestions by my friend Paul). I made a door, then a piece of wood, and what the fish would these random objects make, well, look below fellow artists.

So, there has been a level I have been wanting to do, but never felt like I had the ability to, but now, im pushing the shit out of my art, and im going to make this level blow your socks off (for those non lazy traction needing followers of mine at home). So this is how it's going to start off, a really rough in engine look at the style of the level, there is plenty to come trust me, but I was liking how it was looking for a start off.

Anyway, that's whats going on, besides my wonderful hunt for work right now, which im praying to Thor and Zeus on this one that maybe Secret Identity pops a call back and I can join my buddy Javier over there and get crackin on some artwork in the industry, because quite honestly, I just miss art being the main focus of my life.

Cheers Mates