
The nice thing is I learned even more about fine tune sculpting, which I am now going to go back and redo some of my bricks and the layouts with them, and then actually try and create a full piece with them instead of having chunks of bricks that I imported. Thatll get explained in my next blog when I actually try it, apparently having a little more detail but individual objects is worse for shadowmaps, anyway.
I did some grass via a technique Paul taught me but a little different. I modeled out a reed and a blade of grass, zbrushed both with some polypaint and a little detail, and then reimported them after decimation master. I duplicated them around and basically made a patch of tall and short grass. I took a diffuse light set up and rendered out sets of side images, and then using a blank material and some lights I created a depth normal. So here was the result.

Anyway, heres the level so far, throw me an email if you want to critique or ask questions....not that I have any followers

